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Bartosz OsiejSystems Engineer

I build production-grade systems from bare metal up — a commercial voxel game engine with embedded neural networks (Rust + wgpu), real-time eBPF kernel telemetry for Linux security, and a custom programming language with multi-target compilation.

47k+
Lines of Rust
400+
Tests Passing
6
Production Systems
60
Creature Species

🚀 Featured Projects

Six production-grade systems, each solving a hard problem end-to-end.

🎮

VIVIA: Beyond the Known

Commercial voxel survival engine — procedural world with real-world NASA climate data, embedded MeMLP neural network, multiplayer TCP networking, procedural audio, and a full mob system with 60 species. Shipping on Epic Games Store.

RustwgpuNeural NetworkMultiplayerEGS
🔬

Talus — eBPF Endpoint Security

eBPF endpoint security agent for Linux — detect ransomware behaviour, respond at the kernel edge. Kernel-side tracepoints (aya-ebpf), per-CPU perf buffers, sliding-window heuristic, automated SIGKILL response, and a 7-panel FrankenTUI dashboard.

RusteBPFAyaFrankenTUILinux Kernel
📜

Externum Language

A custom programming language that compiles to Python, Bash, and binary — with a REPL, module system, standard library, OOP, generators, and a browser playground via WebAssembly (Pyodide). 120/120 tests passing.

PythonCompilerWebAssemblyREPL120 Tests
🔒

CyberForge

Four Rust security tools as one workspace — port scanner, web scanner, hash cracker, packet analyzer. Each shipped separately on crates.io. 29/29 tests green.

RustTokiolibpcap4 Tools
🛡️

QuantumShield

Post-quantum file encryption CLI — ML-KEM-768 key exchange + AES-256-GCM + HKDF. NIST FIPS 203 compliant, fuzz-tested. Quantum-safe before quantum computers arrive.

RustCryptographyNISTFIPS 203
🔐

Fortis

Bare-metal RISC-V measured boot — SHA-256 + ML-KEM-768 chain of trust. Real crypto on real hardware (QEMU). Proof of concept for Caliptra-style root of trust. 51 KiB binary, zero heap.

RustRISC-Vno_stdBare Metal

⚡ Core Competencies

🦀
RustSystems, async, unsafe, FFI
🖥️
Linux KerneleBPF, tracepoints, no_std
🎮
Game Enginewgpu, Vulkan, shaders, ECS
🧠
ML / AIEmbedded neural nets, backprop
🌐
NetworkingTCP, WebRTC, P2P protocols
⚙️
CompilersTranspilation, REPL, AST
🔒
SecurityCybersec, packet analysis, hardening
🐧
DevOpsCI/CD, GitHub Actions, Docker

Let's build something

I'm looking for a systems engineering role where I can work on hard problems — kernel code, game engines, compilers, or distributed systems.